
Welcome to my page! π
Iβm a Masterβs student in Artificial Intelligence Systems at National University of Singapore, with a strong interest in robotics, computer vision and human-robot interaction.
Feel free to explore my page. For your reference, I'm now working on PhD application for Fall 2026, so if you want me, please contact me!
Education π
- GPA: Nil
- Courses: Machine Reasoning, Pattern Recognition, Intelligent Robotic Systems, Practical Language Processing
- GPA: 4.11 / 5.0
- Courses: Software Analysis & Design, Machine Learning, Web Application Development, Mobile Application Development
- GPA: 4.02 / 5.0
- Courses: Intelligent Measurement & Control Systems, Distributed Test & Control Systems, Intelligent Sensing, Embedded Systems, Artificial Intelligence, Pattern Recognition & Machine Learning, FPGA Digital Systems, Digital Signal Processing, Microwave Technology
Publication π
- Authors: Chongkai Gao, Zixuan Liu, Zhenghao Chi, Junshan Huang, Xin Fei, Yiwen Hou, Yuxuan Zhang, Yudi Lin, Zhirui Fang, Lin Shao
- Collected and processed observation-action data by running the PerActBimanual benchmark on the RLBench platform using CoppeliaSim.
- Performed visual annotation and semantic labeling for multiple benchmarks, including FurnitureBench, DexArt, Deformable, and Colosseum datasets.
Projects π§π»βπ»
- Utilized OpenCV for camera distortion correction and LiDAR for point cloud modeling and camera pose estimation.
- Translated C++ to Swift, replacing PyTorch and OpenCV with Appleβs simd and Metal frameworks for performance optimization.
- Developed a Swift-based UI for interactive visualization and user control.
- Developed a Spring Boot REST API with MySQL for data storage and JSON-based data exchange.
- Built a React.js web app and an Android SDK-based mobile app for price comparison and prediction.
- Implemented hierarchical clustering for camera categorization and SVM for price prediction.
- Designed a 16-channel line selection module using a microcontroller for high-precision voltage output.
- Integrated with PXI chassis and a Fluke 5500A calihration source for automated calihration.
- Developed LabVIEW-based software for calihration control and data fitting, reducing calihration error to 0.001V.
- Integrated DJI Matrice 100 with Manifold 2-C onboard computer, OpenMV camera for marker detection, and wireless charging modules.
- Developed a Linux-based system with DJI OnboardSDK and ROS to enable autonomous flight control.
- Implemented marker-guided landing, reducing manual intervention and enhancing operational efficiency.
- Import the satellite elevation map into Unity as a platform model, and import the satellite orthophoto into Unity as a platform texture. Add elements such as containers and equipment to enrich the scene. Use a head-mounted VR device as the output.
- Write C\# scripts to enable the character to move and rotate their view, and to interact with objects in the scene (such as picking up and throwing). Simulate real-world weather and effects (such as rain, ocean waves, and explosions).
Experience π€
- Developed a multi-view RGBD tracking framework using Orbbec Femto Bolt cameras, enabling synchronized recording and 3D triangulation-based fusion.
- Generated pseudo ground truths and performed pose estimation and forecasting for human and object motion.
- Deployed camera for bimanual manipulation tracking and implemented pose tracking algorithms using existing repositories.
- Delivered executable scripts for pipeline deployment and evaluation.
- Developed stereo vision for 3D point cloud modeling and implemented a laser robotic arm for automated rust removal.
- Utilized OpenCV for stereo image alignment, PCL for point cloud processing, and A* path planning for robotic arm control.
- Designed an automated steel rust removal system integrating a conveyor belt for steel transport.
- Creating game visual effects using the particle system in Unity, as well as modeling with Blender and making textures with Photoshop.
- Creating effect trigger mechanisms using C# scripts in Unity, and developing custom effects through shader programming.
About Me π
You can contact me in following ways:
Email:
π§ e1216649@u.nus.edu (NUS),
π§ 942326836zyx@gmail.com (Personal)
Websites:
LinkedIn
GitHub
Homepage
Mobile Phone:
βοΈ (+65) 89416785 (Singapore),
βοΈ (+86) 18986052810 (China)
Address:
π28 West Coast Road, Singapore 127449
Besides study and work, I got some hobbies, including photography π·, basketball π, guitar πΈ and painting βοΈ, etc. Other sports like working out ποΈ, swimming π, badminton πΈ and table tennis π are also good to me.